Walking


[Notice]
  I use many picture files here for better understanding.
  If your connection is not so fast, you should better give up loading all pictures.
 Please cancel loading and read this by text.

1. At the beginning

To start

 At main panel, click 'Design a motion' then
 select 'Create a new motion'.

Add moving object

 Choose [Object]-[Add Moving Multi-Joint Object] and select your multi-joint object.
 (This time I choose 'Gal2'.)

 


Set edit environment

 Choose [Settings]-[Position Fitting Unit...] and move slider to 50.

 Choose [Display]-[Mesh Interval...] and move slider to 250.

 Push [Pose Edit] button and start 'Connection Builder Pose Settings'.

 Choose [Display]-[Mesh Interval...] and move slider to 250.

 Choose [File]-[Cancel this Pose Edition] and go back to 'Motion Editor'.


Set camera position

 Choose camera by clicking and click lower left area to display 'Direct Edit' panel.

 Enter values like picture on the right and click 'OK'.

 


Make locus control marker disappear

 Drag left locus control marker(violet square marker) above the starting point(red triangle marker).

 Drag right locus control marker above the ending point.

Move starting point to origin

 Drag starting point to X=0,Y=0,Z=0.

Move ending point

 Drag ending point to X=2500,Y=0,Z=0.


Add the ground

 Choose [Object]-[Add Fixed Object] and select ground.
  (This time I choose 'Jimen_1'.)


Setting and scaling of the ground

 Choose the ground by clicking and click lower left area to display 'Direct Edit' panel.

 Set the position and scale by entering values like picture on the right and click 'OK'.


Fit feet on the ground

 Choose starting point by clicking and push 'Pose Edit' button.

 At 'Connection Builder Pose Settings' choose base unit by clicking and click lower left area to display 'Direct Edit' panel.

 Enter position Z=-50 and click OK.

 Choose [File]-[Fix this Pose Edition] and back to 'Motion Editor'.

 Choose ending point and do the same.

2. Making the motion

Designing the motion

 This time we move the multi-joint object from X=0 to X=2500 for 100 frames.
 Then the object move 25 per frame(2500/100=25).
 
Set a walking stride as 750 because it will make a good balance with body.

 Then the first step by left foot will be like picture on the right.

 Points that feet will be on the ground are 750,1500,2250.
 Corresponding key frames are
  16(=1+375/25),
  46(=1+(375+750)/25),
  76(=1+(375+750+750)/25).



Set major keyframes

 Set time to 16,46,76 (by slider or Forward button) and push [Add key] button.


Set poses at major keyframes

 The most important thing is to keep the feet on the point of contact.

 Pose data is like the picture below.
 Numbers are the rotation angle ('Y' axis rotation) of each unit.
 Z=-106 is position of the base unit.

 Pose at 16th and 76th frame are the same.
 Pose at 46th frame is a symmetry of 16th.


View the motion

 Push 'Play button' and see SLIPPING.
 (Sometime the feet go under the ground ! You can find this by using '||> ' button to play.)

 

Set minor keyframes to brush up the motion

 This time we set the focus on the action of legs and feet.

 Set time to 8,23,31 (by slider or Forward button) and push [Add key] button.


Set poses at minor keyframes

 Pose data of 8th, 23rd and 31st frame are like the picture below.


Time
8
16
23
31
Pose
You can see the picture above.

Repeat making keyframes and setting poses

 Keyframes are 38,53,61,68,83,91.

 Pose at 38th frame is a symmetry of 8th.
 Pose at
53rd frame is a symmetry of 23rd.
 Pose at
61st frame is a symmetry of 31st.
 Pose at
68th is the same with 8th.                *You can use [Edit]-[Copy Pose] and [Edit]-[Paste Pose]
 Pose at 83rd is the same with 23rd.             *You can use [Edit]-[Copy Pose] and [Edit]-[Paste Pose]
 Pose at 91st is the same with 31st.             *You can use [Edit]-[Copy Pose] and [Edit]-[Paste Pose]

 As you see, the key frames between starting point and ending point consists of only four poses concerning the symmetry.


3
. View and save the motion

View the motion

 Push 'Play button' and see WALKING.

Save this motion

 Save this motion with a file name.

<NOTE>

 You can set arm action to show dynamic movement.
 You can set more keyframe to make more detailed action.

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