-Step 1
Exporting
from DoGA
Open
DoGA, then click
Design
An Object,
then click Modify
Existing Object.
Next, pick out a one of your models
that you would like to import into Bryce.
Open it :)
Next, click File,
then, Export,
then,
Export
3DFACE DXF File.
<FIG
1>
(Important:
Do not use POLYLINE DXF File,
it will not work in Bryce)
Now, give your new DXF file a name, and save it, and don't forget
WHERE you are saving it to !
That's it for DoGA, you can now close it up.
-Step 2 Importing
to Bryce
Open
Bryce, then click File,
then Import Object.
<FIG 2>
Next, find where you saved the DXF file of your DoGA ship, and open
it.
Your DoGA ship is now in Bryce. TA DA !
-Step 3 Smoothing
Ok,
now if you look at the preview window or even do a quick render
of your new ship you will find it to be gray in color and kind of
blocky looking. The first thing we are going to do is to "Smooth"
it out.
First make sure the ship is selected, (it should be red), then click
the E
<FIG 3>
in the Part
Info Column. A window will pop up, this is the Smooth
window. <FIG
4> You simply
click on the smooth
looking ball
to smooth the ship. To undo this, click on the blocky
looking ball.
The gage to the left adjusts the amount of smoothing, usually the
default setting is fine, but feel free to experiment.
Click
the check mark
when you are done.
-Step 4 Texturing
Now
the fun part.
I'm not sure of the mechanics of how this works, but when the DXF
file is brought into Bryce, it is divided up into separate objects.
The number of objects varies with the size and complexity of the
ship. These objects are then grouped together. If you were to apply
a texture to your ship at this point, it might look "ok"
but, it wouldn't look very realistic. For a more realistic
appearance, we are going to ungroup the ship and apply different
textures to different parts of the ship.
First. ungroup the ship by clicking the U
in the part info column.
It
should be noted, that from this point on, you should be VERY careful
not to accidentally move any of the parts, because once you have
moved it out of it's original position, it becomes VERY difficult
to get it back to where it belongs. If this should happen, it's
usually easier to just delete the whole ship and start over. Avoid
this problem by using the "Tab" key, and not the cursor
to select parts.
Next,
using the tab
key, you can cycle through the various parts of the ship.
Pick a part, apply a texture, then repeat until you have applied
textures to all the parts. <FIG
5, 6 & 7>
I'm not going to tell you what textures to apply to your ship parts,
that's up to you. After you get tired of using the textures that
came with Bryce I would suggest downloading some from the internet
or, if you have a good graphics program, make some of your own.
Once you have all the parts textured, select them all by backing
away from the ship and dragging a box around it. <FIG
8>
Now, re-group the parts by clicking the G
in the part info column.
-Step
5 Finishing
Up
All that's
left is to set up the background for your ship, this can be just
about anything you can imagine, outer space, under water, over the
sea, over a mountain, even on the ground.
Oh yea, one more thing left to do, save your ship.
With your ship selected, click on the small
arrow next to the
word "Create" at the top of the screen. <FIG
9>
Next click user
then click add.
A
window will pop up, give your ship a name and a description, then
click the check mark.
<FIG 10>
That's
it, now next time you want to use that ship in a picture, just click
the small arrow
next to Create.
Then click the ship you want, then click the
check mark. That ship
will now load to your picture.
Once
all that's done, render your picture, than sit back to admire your
work. <FIG 11>
The
End :)
Note:
Lens-Flair Glint Off Of Windshield Done With KPT-6
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Figure
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Figure
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