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L1
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L2
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L3
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Object Modeling
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Modeling Type
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Surface Model. Assembling the preset registered parts only. (each parts are like a plastic toy model, for example, cockpits, wings and so on. there are about 500 parts.) | Assembling the preset registered parts and parts made by user (DoGA SUF format files). | |
Setting of Attributes
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For each Objects, selecting from 5 colors (White, Blue, Red, Green, Purple) only. | For each Parts, selecting from 55 colors, 32 textures, and 9 materials. | Colors, textures and materials for each
Parts. Selecting from preset and made by user. |
3D Hardware Support
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Direct3D
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Animation Design
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Control type
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Keyframes, Motion Path. (You can set only start and end point.) |
Keyframes, Motion Path. (You can set only start and end point of the path.) |
Keyframes, Motion Path. |
Background Picture
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Select from 20 background picture (for example, "Earth Orbit", "Sunset sea" and so on). | Select from 20 preset background picture or picture made by user. | |
Special Effects
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None | Fog effect(air depth) | Fog effect(air depth) , Lens flare |
Rendering
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Rendering Type
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Gouraud Shading, Scanline conversion.
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Mapping type
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None | Texture, Transparency and Reflection. | Texture, Transparency, Reflection, Bump and Speculation. |
Other
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None
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Cast shadows, Glow effect, Cell-like materials. | |
Input / Output files
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Object Input
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None
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DoGA SUF, DXF | |
Object Output
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DXF, VRML(*.WRL), and Direct3D(*.X)
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Picture Input
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None
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BMP, JPG, PNG, TGA | |
Picture Output
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BMP, JPG, PNG, TGA
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Movie Input
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None
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AVI, BMP(multiple files),JPEG(multiple files),PNG(multiple
files) For mapping texture only. |
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Movie Output
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AVI, BMP(multiple files),JPEG(multiple files),PNG(multiple
files)
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