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DOGA-L1 |
DOGA-L2 |
Object Modeling
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Modeling Type
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Surface Model. Assembling the preset registered parts only.
(each parts are like a plastic toy model, for example, cockpits, wings and so on. there are about 500 parts.)
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Setting of Attributes
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For each Objects, selecting from 5 colors (White, Blue, Red, Green, Purple) only.
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For each Parts, selecting from 55 colors, 32 textures, and 9 materials.
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3D Hardware Support
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Direct3D
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Animation Design
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Control type
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Keyframes(only setting at start and end point), Motion Path
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Keyframes, Motion Path
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Background Picture
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Select from 20 background picture (for example, "Earth Orbit", "Sunset sea" and so on).
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Special Effects
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None
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Fog effect(air depth)
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Rendering
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Rendering Type
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Gouraud Shading, Scanline conversion.
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Mapping type
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None
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Texture, Transparency and Reflection Mapping
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Input / Output files
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Object Input
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None (In Japanese Version, DXF is importable with Helper Application)
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Object Output
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DXF, VRML(*.WRL), and Direct3D(*.X)
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Picture Input
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None
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Picture Output
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Windows Bitmap (*.BMP)
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Movie Input
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None
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Movie Output
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Video for Windows (*.AVI)
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System Requirements
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Personal computer
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IBM compatible (minimum Pentium 90MHz).
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OS
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Windows 95,98 (DirectX7 or later needed)
Windows 2000,Me,Xp
WWW browser must be installed. (Netscape 3.0 or later, or Internet Explorer
3.0 or later is recommended.)
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Memory
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At least of 24MB RAM, over 32MB is recommended.
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Free Hard-drive space:
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At least 30MB, over 40MB is recommended.
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At least 60MB, over 80MB is recommended.
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Display Adapter
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At least High-Color(16bit), True-Color(24bit) is recommended.
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